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REPLAYING SUGGESTIONS
Try the game on a higher difficulty level. Try the game playing as all
the NPCs for a super-powerful party. Try the game as all magic users.
Try it with only 2 people in your party. Try it with all sliths, with
completely inept people, etc.
GOING SOLO
This is one way of determining whether or not you're a true Avernum 2
master. To see if you're a king, try it on Torment difficulty. A few
suggestions first, though:
Try a slith, they are the most powerful race, and give him the natural
mage trait, and some other trait, probably. Why so many traits?
Experience is very easy to come by. When I played a solo game with a
slith natural mage, I maxed out my level before finishing any of the 3
major quests, and then stopped playing. I would not go for either
beastmaster or divinely touched, since as a solo character you'll get
crystals with these abilities quickly. Maybe go for strong will,
because if you're paralyzed or put to sleep, you're pretty much dead.
Fast on feet could be good, too. Elite warrior isn't as useful, since
your character may build up enough skills to become quite powerful
without this spell. Toughness could be nice as well, but with only one
character, you end up equipping all the best armor anyway, minimizing
the bonus of this skill.
Starting out: Plunk most of your skill points into spells. You'll rely
heavily on them at the beginning. Hardiness is also an important
skill, since you want to keep all of your AP and wear the best armor
possible. The exception may be the thinking cap, which is an excellent
item that improves your spells, something that is badly needed. You
may want to eventually replace it with the mage's bracelet, and put on
a blessed steel helm instead. In terms of armor, get the best
possible. Go for blessed plate rather than icy chain, and then go for
a dragonskin cloak. You won't regret it. Getting a freedom charm
early may be a good idea.
How things are different, bad: You'll get smacked around more, and will
need to cast haste before almost every fight. You can't learn several
spells (the ones that require vahnatai lore>5), and will have a very
hard time obtaining some items (like the alien blade and the mage
bracelet). You actually have to put skill points in barter in order to
sell items at a good price, and will have to cast safe travel 3
occasionally, too. The fight-end cheat doesn't work anymore.
How things are different, good: Getting slowed isn't so bad. Just end
combat, and fight the enemies one on one. Haste 1 and 2 are very nice,
battle rage 3 is super. You can use all the mind crystals on one
character, rather than spreading them around. A lot of spells that
once weren't used at all suddenly become somewhat useful.
The best reason for trying this is that you create a character who can
slay empire troops without any hassle, and who is ultra-powerful,
almost like a Greek god. It's very satisfying.
Additionally, from Luthien:
Another con is looting dungeons! It's a major pain to have to leave
every time your inventory is full. However, you can get around this by
using the create a PC option, and creating a character with 10 strength
to lug stuff around for you. This also will help you use the fight-end
cheat. Also, you can store characters with high barter skill and use
them when selling expensive items (or when needing vahnatai lore or
rune reading). A quick note about creating characters -- you can only
do it in 'major' towns, which still makes it a bit awkward when you're
deep in a dungeon. However, if you simply clean out a dungeon via
fighting and don't pick things up along the way, you can go to town and
create 3 characters with 10 strength and come back. Another con is
Gymnastics costing 5000 gold for 1 character- yowch!. Finally, another
con about looting is wilderness encounters. Sure, in a dungeon you
just make lots of trips. But when you fight wandering monsters
(especially empire troops), you all too often need to leave chain mails
and steel shields lying on the ground!
Some of the pros are that you can spend all your money on one character
(including all those knowledge brews!). Also, I've used bows with the
1 PC more than I ever have before. What a great way to save those
precious spell points! That's why I went back and started again as a
Nephil -- good with bows and acts quick in combat without needing fast
on feet, which leaves room for natural mage and elite warrior (or
strong will as some people suggest).