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Locations of Items, Mind Crystals, etc.
- UNIQUE/RARE ITEMS INDEX
- RANDOM ITEM SELLERS
- MIND CRYSTAL LOCATIONS
- HIDDEN SKILL SUMMARY
- HERB PATCHES
- Assassin's knife- Totem halls, Abyss refuge
- Serendipity knife- Ornotha Ziggurat
- Shielding spike- Undead fort near Formello
- Flaming long sword- Spiral crypt, efreet smith near Erika
- Icy long sword- Scimitar "destroy empire caches" quest
- Ghoulbane- Ornotha Ziggurat
- Giantslayer- Fort Kothtar
- Alien blade- SW of Almaria
- Demonslayer- Patrick's tower (see Getting Demonslayer)
- Bloodthirst spear- W of the empire archives
- Jade halberd- E of Sulfras' lair (need Orb of Thralni)
- Obsidian Spear- in Spore Tunnels (need Orb of Thralni)
- Mithral chain mail- Pyrog's cave, Sulfras' cave (II)
- Icy chain mail- Tomb of Delrin-Bok
- Blessed plate mail- Fort Kothtar, Ornotha Ziggurat
- Rogue leather armor- Nephil fort
- Shadow leather armor- Undead fort near Formello
- Robe of the magi- Angierach, Sixus' tower II
- Spidersilk shirt- Gremlins in honeycomb, Halls of chaos
- Radiant robe- Secret sliths, Garzahd's fortress
- Thinking cap- Strange cave
- Blessed steel helm- Fort Kothtar, reward from Giant statues quest
- Warrior's ring- Serpent cult, Cotra, Slith island S of Fort Dranlon
- Immunity ring- Angierach, reward for return of Jekknol-Bok
- Ring of great health- Motrax's cave, Tower of Magi(reward for destroying portal)
- Archer's ring- Dahris-Bok's tomb, battle empire N of Dharmon
- Armor ring- Cotra, Dharmon, Vahnatai fortress, Halls of chaos, Giant town
- Archer's cloak- Madhouse Brigands
- Dragonskin cloak- Serpent cult, Dark tunnel, Pyrog's cave, Garzahd's fortress.
- Boots of speed- Fort Dolthar, reward for return of Vynas-Bok
- Nimble Boots- W of Cotra
- Blessed Athame- Halls of chaos
- Deciphering Lens- from Patrick
- Orb of Thralni- Fort Kothtar
- Pants of Power- Oglai (need Unlock Door level3)
- Rod of Carrunos- Angierach
- Merchants near Formello
- Merchants W of Almaria
- Brantford, tower of the Magi
- Shaynee
- Waldby
Ability
- Summon beast- Nephil fort
- Inner might- Giant castle
- Lay on hands- Verdant valley
- Defensive glow- Vahnatai fortress
- Natural curing- Kill Gaddika
- Call spirit- Dahris-Bok's tomb
Skill
- Magery- Reward for return of Caffen-Bok
- Resistance- Secret sliths
- Blademaster- Sulfras' lair
- Anatomy- S of Fort Draco
- Pathfinder- Waterfall warren
- Gymnastics- Fort Kothtar
Same info as in walkthrough, but also with the location of raising
places, ignoring mind crystals.
- BARTER is a very useful skill. It increases the selling prices of
your items. Get 5 points for everyone, pretty much as soon as you can.
Don't bother training in this skill, though, just get Tor to max you
out. Every time you get 150 coins or so, come back and have him
educate you. You'll quickly max out your skill. 60% is the maximum
selling price obtainable through any means. (Tor)
- PATHFINDER is a nice and useful skill. It allows you to walk on
places which normally hurt you, like swamps, magic-zappers, and even
lava. As such, possessing enough of this skill makes the safe travel
spell completely obsolete. By everyone 5 points, except for one
character. For this one character buy only 2 points. You'll find a
learning crystal later on which'll give you three more points in this
skill. Don't bother training in this skill, as there is no benefit to
getting more than 20 (or even ~17 for that matter). (Priest in
Formello)
- VAHNATAI LORE- A special skill that can not be trained. This skill
will help you in a few important encounters. Get around about 10
points total, that's all you really need. (Vahnatai in ruins, E of
Avit, W of Manusco)
- ANATOMY: This is an expensive skill. It's worth it though. Almost
all the enemies in Avernum are humanoid, meaning you'll always get more
damage. It does around about 1 point of damage per skill point
invested, but only against humanoids. It affects both melee and
missile, but only seems to add .5 points of damage per skill point with
missiles. It also affects first aid, if you use it. Buy it when you
can or remember. When you get a big batch of cash, go ahead and use it
on this. When someone gets a 5 in this skill, you may want to get that
mind crystal you found in Chapter 1 and get 3 more free points.
(Priest in Mertis)
- MAGERY: A great skill. Unfortunately, you can't train in it. It
will increase the power of all your spells (even magery). It's a great
skill for mages and not too bad for priests. Get more points from the
drake. (Solberg, Ice Drake, Erika)
- PARRY: A decent defensive skill. It makes you dodge blows
occasionally, especially if you defend. Max it out, as it's cheap and
useful for everyone. Later you'll be able to acquire another point in
this skill for free, so that's why it's best to get everyone at 5.
(Manusco, island near Patrick's tower)
- BLADEMASTER: A nice skill. Unfortunately, no one teaches it to you,
so you have to train yourself in this skill. It's worth training in
occasionally, as it increases your melee ability. (Bug shrine)
- GYMNASTICS: A decent skill which is trainable. It makes you act
faster in combat, and dodge more blows. Buy some and be happy.
(Trainer near Fort Remote).
- FIND HERBS: A nice skill, which unfortunately can't be trained in or
otherwise improved (unless you have Wendy, who starts with a point).
With this skill you'll randomly find potion ingredients when traveling
about by land. (Justin in Blosk).
- DREAD CURSE: Technically, it's a special ability. Don't pursue it,
though. Fortunately in this game it's a lot harder to get than it was
in Avernum 1. Mother Clarisse in the tower will cure it for you.
(Doing bad things)
- RESISTANCE- a most excellent skill. It'll block a lot of damage.
There's only two ways to get this skill unfortunately, and you can't
train in it, or it'd make your party unstoppable. Damn. (Vahnatai
fort).
DUNGEON
- NW of Formello (healing and spiritual)
- Graymold Cave (graymold).
- Moldy cave in Giant lands (toadstools and mandrake).
OUTDOORS
- Healing: N of Tower of the Magi near nephilim, Near Sixus' first tower.
- Spiritual: E of Patrick's Tower.
- Energetic: NW of the lava/water cave.
- Toadstools: Gremlins near Silvar.
- Graymold: Slug-defended area N of Silvar.
- Mandrake: In the Spore Tunnels (Orb of Thralni required).