Enter Avit. Bon-Ihrno, the vahnatai who spoke with you in Formello is
on the island in the bright clothes. Talk with him. Then go do the
ritual of welcoming (go left to right). You can get some herbs by
heading around the north, then maneuvering over to the west. There's
secret door in the SW house which leads to a pile of rubble in which
you can find a scroll. In the SE building, there's another secret door
that leads to a tree. Approach the tree and you'll get a key (more on
this later). That's about it for here
Head on out, and you'll run into some vahnatai. Be submissive and
you'll do fine. Head on over west to Oglai. Be nice, and you'll get
in.
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Q: Recover the crystal souls.
Corman, in the center-west building, will identify and buy your items.
You should have plenty from the last chapter to sell. You may want to
keep 1 waveblade, 1 razordisk, 1 fine crystal, and 1 vahnatai robe for
a later quest. In the NE there's a trainer, you should also have some
skill points to spend. West of the trainer is a weaponsmith. Talk
with him and he'll hint that he threw away a steel shield. It can be
found in the SE, outside of the town walls. You have to fight 3 hydras
to get it. Also in the SW is a locked door, which you can not open
until you have Unlock 3. Now you can enter the council building, if
you've done all three things on your way to Avit (found the book,
awakened the coffins, honored Dahris-Bok). If not, you'll have to do
some tests. Once you enter, the vahnatai ask to examine your mind.
Let them, and they'll take down the barriers (100xp). You'll also be
allowed to use the portal to get back to Avernum.
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Choose either your fighter or your priest to do this one. Go
in and hack everything to kibbles. There are 2 springs hidden here
which'll give you a few HP and MP if you need them. There's also a
very nasty ruby skeleton, which is why I recommend taking the priest.
Search for secret doors and eventually you'll finish without hassle.
Choose whoever has the highest tool use skill or your mage to do
this one. There's lots of quickfire, which is a pain. A few locked
doors bar your path, and you've got to turn a wheel to open a gate.
Take the lower path and ignore the goblins. If you've got enough
resistance you can just ignore the quickfire and instead grab all the
treasure to the north (it's nothing great).
Doesn't really matter who does this quest. Walk along the
path, ignore the wheel, then make it to the lever. Pull it, and pilot
it out to the water area, and take the upper path. I'll let you figure
this out, but it's not too hard. Then just keep pushing the block up
the stairs. The block won't fall off the cliff either. Move back onto
the rune, and uh oh! Just push it south through the secret door. Jump
down after it, and move it back onto the rune. That's it.
You may have a lot of money (I had >6000) and might be looking for a
way to spend it. There are two nice means of doing so. One is by
finding a vahnatai who's standing around, waiting for folks to come and
talk with him. He can be found in some ruins. He'll teach you 5
levels of Vahnatai lore for 450c each.
------------------------SPECIAL SKILL----------------------------------
Vahnatai lore- A special skill that can not be trained. This skill
will help you in a few important encounters. Get around about 10
points total, that's all you really need.
-----------------------------------------------------------------------
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Q: Find a drake fang
Go to Egli (the city on the island in the lake), and find the mage in
the west to learn simulacrum and capture soul (he's the mage reading
human porn). One of the vahnatai on the east side of Egli will ask
sell you crystals- piercing, unshackling and recall are all quite
useful, shattering isn't. Buy one or two piercing crystals at the
least. From the crystal seller go west through the hall and enter the
meditation chamber. You'll find a secret door which'll lead to a
passage with several fire barriers. Walk through them, and you'll end
up in a room full of crates. Steal whatever you want, and get the
gloves in the attached room. They are nimble gloves, quite useful for
you thief. You can go out and talk with Rentar-Irhno (the cause of
this whole mess) if you want. She'll get irritated and send you to the
entrance.
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Q: Slay Gaddika
Q: Slay Hydras
Manusco is another vahnatai city in the east with some nice quests to
do. Speak with the children to find out about the empire a bit, and go
and get some quests. Tokor-Te tells you to go kill Gaddika, an evil
vahnatai to the north. I'll describe this later. You can also buy
some upper level spells from him, though you may want to wait and get
them from someplace cheaper. Aeon, a farmer outside of the city proper
will give you a kill the hydras quest. The hydras are hiding to the
north, and once killed, come back to get 10xp.
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Q: Slay the ice hydras.
This is a very fruitful quest. It's not too difficult either. This
dungeon is located south of Manusco. Talk with the vahnatai to the
south to get the quest. It seems as though they're having some hydra
problems. In this dungeon are hydras (both young and old), ice slimes
and ice hydras. To the SW is secret passage which leads to a bunch of
potions, to the SE is another secret passage which leads to a dead boy
with a ruby. Go north, and kill all the hydras. Don't bother with the
controls like you did earlier. That's the vahnatai's job. Go out and
tell them you're done and you'll get 20xp and a soul crystal. Now you
can use the vahnatai spells you learned in Egli.
Head on back to Oglai. There are a few more things you could do here,
but honestly, Avernum has better options at this point. Enter the
portal and you get teleported to the tower of the magi.
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Q: Kill the serpent cult
Q: Get some Fire Lizard eggs
Q: Get a drake fang
Q: Speak with Pyrn.
You end up in your chambers. Drop off your excess stuff here, if you
want. Go out the door, and south. Talk with Kelner to get the serpent
cult quest. Go east and talk with Suzanne for the fire lizard egg
quest. If you happen to have one on you, give it to her for 10xp and
the chance to use her spellbook for curing 3 (South central east- there
are 3 books there, corresponding to the quests you'll eventually do).
North and west of here are Mahdavi's chambers. She'll give you the
"speak with Pyrn" quest, which you can't take care of yet. Still,
enter the room to the east, and look in the dresser. You'll get a
code. Go way up north, and talk to the merchants. Piglet sells
alchemical recipes (including graymold- don't buy it yet, as you can
get the recipe for free in Patrick's tower), and Vincent sells potions
and gives you the drake fang quest (#2). Completion of the drake fang
quest gets you shielding 3 and 25xp. You can then go a bit north of
where you got curing 3 and you'll find a storeroom. There's a secret
door to the east, and you can move crates through this secret door, and
plunder them without fear. They contain a wand of lightning, steel
bolts, iron chain, several potions, and a set of magic lockpicks.
There's a mage in the eastern lab who will sell you some of the middle
mage spells. Buy the spells Summon Aid, Fire blast, and Beast Ceremony
(just to level 1) from her, if you want to and have the money. X is in
the SE, and will sell you the five most powerful spells, but at high
cost. There's an energy pulse crystal (free 599c) near the center, to
the east of the portal. Don't use it. Then there is also the portal,
but you can't get there till you get magi clearance. That's about it
for here.
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