| Tatterdemalion | |
| by Tarl Roger Kudrick | |
| Alcritas’ Review | |
Warning! Spoilers for Tarl Roger Kudrick’s Tatterdemalion lie ahead!
I wondered, when sitting down to write this review, what more could be said about Tarl Roger Kudrick’s (tarl@charm.net) masterpiece, Tatterdemalion, that hasn’t already been said? Winner of the Blades of Exile scenario contest, and almost universally praised, Tatterdemalion is usually the first words out of BOErs mouths when asked their favorite scenario.
My biggest, heck my only, complaint about Tatterdemalion is that it lives up to its billing of three scenarios in one. As anyone who’s played the scenario knows, one the very first things you do in Tatterdemalion is opt to join one of the three groups of the region — the Bodyguards, Holy Ones, or Sorcerers. This choice influences the entire scenario, changing the very nature of it, to the point where there are truly three scenarios in one.
My objection? There are three different scenarios. If you’ve played A Small Rebellion you know that at the end, when you decide to support the resistance or oppose it, your actions carry a significant consequence. In Tatterdemalion, that’s just not true. Choosing a group does more than change where your loyalty lies, it shapes the entire world, far beyond the rational course of your actions, in many cases retroactively. The very nature of the Tatterdemalion changes radically, and the nature of the other foes undergoes substantial variance as well. It’s almost as when you eat the berries, you slip into some sort of parallel dimension, where things are very similar, but not the same.
Now, I’ll quickly concede this has one very positive consequence — each time through, the mystery element remains strong. If the Tatterdemalion had remained the same, the second and third time through would be no mystery whatsoever. Still, I think this a shortcoming of the scenario, and here’s why. In my opinion, the most interesting part of scenarios such as this is seeing how the world changes as a result of your actions, and seeing how the people respond to you after you’ve made your choice. This gets lost when the world is radically and retroactively changed in ways independent of your actions.
Now, to a small extent, this gets preserved — the worlds are very similar after all. However, the player can never really be sure what changes are the result of his or her actions, and what changes are merely independent fluctuations in the world. An example — during the Sorcerer version, it is revealed that the Tatterdemalion is really a human disguised by a powerful illusion, casting suspicion on the Sorcerers. Now, the Bodyguards always hate the Sorcerers, but to what extent is their animosity due to your party choosing to become Sorcerers intrinsically, and to what extent is it exaggerated because they suspect the Sorcerers are behind the Tatterdemalion? It’s impossible to say.
In my opinion, Tatterdemalion would have been better if it had been one scenario, with three ways through, rather than three separate scenarios. Nevertheless, as I feel it is three separate scenarios, I shall review them as such.