The Magnificent Six
by Leon Lin
Drizzt’s Review

   

A Review of The Magnificent Six by Leon Lin (leonlin@ix.netcom.com)

Magnificent Six is the well-done first work by Mr. Lin, who went on to design the excellent scenario Rubacus. When the two scenarios are compared, the “first attempt at scenario design” feel is evident, but this is credit to the author’s skill. His first scenario is still better than most out there.

Mag 6 offers a fairly standard plot: the town of Greenvale is under attack by some mysterious bandits and it’s up to you to help them. Your journeys will take you in and diversion. under the small valley and eventually lead you to the bandit’s headquarters. The scenario is very straightforward in that there are no side quests to distract you from your mission, although a rather clever witch’s hut offers a small diversion. There are plenty of NPC’s to talk to and a well-developed outdoors. Puzzles are appropriate without being too difficult. Everything seems well balanced and thought out. The only bug I found was that a “relocate outdoors” specials needed when (later in the game) you can travel between two towns using a long underground tunnel. When I left the second town, I ended up in the mountainside beside the first. A common mistake, but an important one to correct.

Overall, this is a very good scenario. It kept my interest through the Entire game, and I’m still meaning to play it again sometime to kill those darn cats in the last level that gave my party a beat down the first time I played. There are other scenarios, like Rubacus, that have a more polished feel than Magnificent Six, but not many.

 

My score — 8.0

 

— Drizzt

 

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