| Erika’s Legacy | |
| by Bonnie Gorshe | |
| Lew Titterton’s Review | |
Erika’s Legacy an 8.5?!? Hardly. Measle, I am afraid I must strongly disagree. To me, to exploit the editor fully requires true creativity — not just latching onto the Exile plotline and churning out an unoriginal continuation. I give this scenario a 5.0 Allow me to elaborate.
Graphically, Erika’s Legacy is without any custom work, and it suffers for it. Default graphics are used mediocrely and much of the terrain design is both cumbersome and ugly.
The plot is very loose and uneven. Finding the object that allows entrance into the strange cube felt random. Town names from Exile are used, but the towns and outdoor terrains look nothing like they used to. How is this even remotely possible? Wrecking a town is one thing — completely redesigning it is another. To call the outdoor areas “Exile” is an insult; only someone who has never played the originals or who is braindead will buy it. Why not a new land altogether, or at least a new part of Exile, with its own names and towns?
Making matters worse, the scenario fluctuates between ridiculously hard and ridiculously Monty Haul. Neither aspect is good, and they do not cancel each other out. Both exist independently and annoyingly. The test of resourcefulness is an absolute pain in the ass, and regenerative boots that have 20 defense are readily available for under 1000 gold. That’s just terrible item balance.
Erika’s is not a horrible scenario. Writing is good and bugs are few. Given this scenario was released very early on, I understand why it is rated highly on Spiderweb’s site. After all, no one knew how good future scenarios could and would be (read: Redemption, Farmhands, Tatterdemalion, to name a few). Furthermore, the community was new and no one had mastered the editor yet. These things forgive Erika’s deficiencies, but they do not make it a good scenario. I wouldn’t avoid it, but I wouldn’t rush to play it either.
— Lew