Destiny of the Spheres
by Brett Bixler
Lord Melkior’s Review

   

This scenario, it must be said, is EXTREMELY hard. Several times I found myself returning to a previous save as my six-PC party fell to the combined might of Dkar, Void Drakes, etc. etc. The outdoors used a stark, reddish terrain set which really gave it the feel of an alternate dimension. This was further reinforced by the fact that there was only one truly friendly town in the whole game, and this had the worst facilities ever! The real innovation in the scenario came from the Water Counter. This thing was truly EVIL. Getting lost in the desert is NOT advisable in this scenario, believe me you will soon be dead. The Random battles were my only real gripe. It really irritated me to have to wade through 3 sets of Sand Crabs, a set of Lyeena’s and a Dkar War Machine detachment en route to the Adamantium Fortress.

The storyline was excellant, really dark and reflective of the Dkar’s nature. Dialogue was well-written with few mistakes and combat, although very tough, was enjoyable enough. However, the size of the outdoors could have been reduced, as usually it was just a case of wandering around for half an hour, fighting a few random battles, until you happened upon the place you were looking for. I really, really, liked the ending. It was dark and far from happy, although it made you proud to have defeated the Dkar at last. High point for me was the Library and the recurring monster Null (i liked the graphic); Low Point was the $%£@ing random battles.

 

I give this scenario a 9.2 out of 10.

 

— Lord Melkior (lordmelkior@hotmail.com)

 

 

 

Back to Scenario Reviews