Bandit Busywork
by Jeff Vogel
Simmic’s Review

   

Bandit Busywork is by Jeff Vogel (spidweb@spidweb.com). This is a short review of a short scenario.

This scenario was designed as an example of what a first-made scenario could be like, as far as I’m aware. It achieves it reasonably well. You’re sent to handle some bandits who mysteriously evade the troops sent to find it.

What you find is a repressed town, the life slowly being drained out of it. Although a bit small, this scenario has a decent mental challenge (in the beginning) and a decent tactical challenge, for a beginner party, at least.

Nodes are used masterfully, as one would expect from Jeff, although nothing stands out in particular. Everything is well-written.

To the plot. The plot although decent, is predictable and shows one weakness — WHY couldn’t the bandits be found? They’re nowhere special. I can’t recall how it was answered — it was either magic or just a small entrance.

I noticed another failing — there was an enemy NPC with the ogre graphic and its own name. This, for some reason, was not elaborated upon. I had no idea why Jeff would give it a name. But that’s just me being picky.

 

I give this scenario an 8.4 — .1 point off for the plot weakness and predictability, and 1.5 points off for the reference to Titanic, the brain-dead drivel that it is.

Bandit Busywork is for Low level parties and is rated G.

 

— Simmic

 

 

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