| Bandit Busywork | |
| by Jeff Vogel | |
| Lew Tittertons Review | |
I give this small slice of mediocrity a 5.5 and rate it a very profound disappointment. My elaboration, as follows:
The plot is lifeless. There are no custom graphics. There are no subplots. There are a piddling four speaking characters and an equally piddling four town/dungeons. I was hoping for some kind of Nephilim revenge motive after all, it had been established the Nephil had been kicked out or slaughtered. Instead, I get the standard evil brigand crap. Oh, and the characters named after Titanic stars? The final insult! I admit I liked that movie, but how many facets of our lives did it have to penetrate? Jeff can and should have done better.
On the plus side, the logic and programming both work. The bandit plot may be hackneyed and under-developed, but in its vagueness it lacks any real holes. The programming is far from ambitious but it, too, is solid.
Bandit Busywork is, I think, better viewed as a utility to aspiring designers than as a good scenario. In a compact, easy-to-view way, it can be opened in the editor and examined for rudimentary programming tips and help. Sadly, the point of this adventure was not to be a utility. Though somewhat enjoyable in a run-through-it-in-an-hour-or-two sort of way, it leaves no lasting impact save disappointment. Its as though Jeff got bored with Blades right after its release but felt obligated to make this token gesture. Blah.
Lew